Re: bgt, last sound won't stop after time is reached

here is my code

if(pb.is_empty()==false and track.position>=pb[pb_index].pt)
//if playback array is not empty, and music track is less than time for next sound
{
if(pb_index<pb.length)
//pb is playback array
{
if(pb[pb_index].ks=="?")
p.play_stationary("sounds/none.ogg",false);
else if(pb[pb_index].ks=="t" and pb[pb_index].sp=="?")
p.play_stationary("sounds/tab.ogg",false);
else if(pb[pb_index].ks=="s" and pb[pb_index].sp=="?")
p.play_stationary("sounds/space.ogg",false);
else if(pb[pb_index].ks=="e" and pb[pb_index].sp=="?")
p.play_stationary("sounds/enter.ogg",false);
else if(pb[pb_index].ks=="b" and pb[pb_index].sp=="?")
p.play_stationary("sounds/backspace.ogg",false);
else if(pb[pb_index].ks=="q" and pb[pb_index].sp=="?")
p.play_stationary("sounds/macro.ogg",false);
else if(pb[pb_index].ks=="a" and pb[pb_index].sp=="?")
p.play_stationary("newach.ogg",false);
else
p.play_stationary(pb[pb_index].sp+".ogg",false);
//checks the keystroke and sound path to play
if(pb_index<pb.length)
pb_index++;
//increase array after the sound plays, only if end of array has not been reached
}
}

I either get a run time error, of course if I let it stay at array.length, but if I cut it off, the last sound will play forever.

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