Re: Manamon 2: Impressions Thread

Just ran Thundron into the mid-60s for fun. Good news: its stats, bar speed, are pretty good, and the Mechanical Snake equipment gives him good staying power. Also has decent HP and not-too-bad attacking stats. Bad news: his best poison attacking move is Toxic Storm. This is a problem because if you want to hit with your secondary typing, you have to dump train points into a second attacking stat. Why this manamon doesn't have Toxic Tail is far, far beyond me. It did get Chomp and Tunnel though; I remember it getting Tunnel in the first game, so there's that. It's not a total write-off, since you're likely not gonna go first anyway, so arguably you can put all your train points into both attack stats. It's just a shame, though, since with Toxic Tail you could pretty much ignore special attack completely if you wanted. I think Viprolt just beats poor Thundron as far as dangerous snakes go.

I'm gonna go take the bull for a spin now, tell you what I find.

Update: Okay, so here's the verdict on the bull.
His HP is mid-high, not as high as Kamadeir but still serviceable, more than just okay. Attack stats are both meh. Not awful, not great. Defense stats are through the roof (like 145 at level 50 or thereabouts). This thing is a bona fide wall. Speed is average going on slow.
As for moves, here is an incomplete list: Takedown, Toxic Tail, Pollution Solution, Call to Arms, Defense Prayer, Sludge Guard, Jumplets, Aura Guard, Soothing Symphony, Poison Dart, Growl, Viscism, Headbutt, Smite. This is obviously not in order.
I think my final moveset was Toxic Tail, Jumplets, Pollution Solution, Call to Arms and Aura Guard. Let this thing set up on you and it will chip you to death. Problem: it's hard walled by any steel type worth its salt, who resists Jumplets and is immune to Toxic Tail/Pollution Solution. Also, Jumplets and Pollution Solution get in one another's way because one paralyzes and the other relies on stall to do chip damage over time.

The TL>DR version is this: in a more stall-oriented metagame, or with slightly more coverage moves/a healing move at its disposal, this thing would be great, great fun. As it stands, it's hard-walled by anything that can't be poisoned, it only attacks meaningfully in two types (standard and poison) and it's not all that fast. Nice idea, wrong metagame.

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