Re: Halo - another big step towards accessibility

Totally understand where you're coming from Darren.

But there are blind people playing Halo already, have a chat with sightlesskombat for example.

Holding back is not an option for the developers. It is now illegal to launch a game that has communications functionality without that communications functionality and any menus or info needed to access that communications functionality being blind accessible.

But they're going beyond those basic legal requirements and covering more than they're required to, which is awesome. I have no doubt that in years to come there will be a Halo game that has been designed from the ground up to be blind accessible, but that won't just appear out of thin air in a puff of smoke, it will be based on learnings from what has gone before - including what's learned from this game about screenreader accessibility.

And not just Halo either - other first party Xbox games will learn lessons from it, and the wider industry in general will learn lessons from it. Which is why feedback is so important.

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