Re: Survey of cross-platform spatial audio libraries
If you want a ready made solution, I would go with either one of the suggestions made above. But if you're like me and want to have a crack at rolling your own, the solution that worked for me was HRTF via partitioned convolution. Luckily I found a library for it so I didn't have to write that part from scratch. I gathered some public domain HRTF impulses, tweaked them a lot, and fed them to the convolution engine and got a result that I am very happy with.
Here's the convolution package I used:
https://github.com/justinfrankel/WDL
Kind regards,
Philip Bennefall
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector