Re: Bloodbath released!

I have tried to wait it out, I have tried to sleep on it, and my opinions still stay the same.
Let me hit the only semi-original part of the game first, hunger:
You slow down way too much, and the items just aren't doing enough for you in terms of reducing the stat. It's cool that you can see it, really bad that it makes you slow. I'm surprised it hasn't been abused at all so far, though I suspect it's the matter of time.
The lag is awful. No, seriously. Have you tried firing tiny mg or something for a bit? Combine that with multiple people, and you have a disaster. You had no excuse, man. You really didn't. You have a person on your team that knows a lot about developing this kind of game. Use your resources for god's sake. I don't really care that you added ammo pretty quickly afterwards, I care about you not taking time and polishing this.
I don't see a spark of creativity besides hunger, and even that is pretty sparse. The main map has zero ambiance besides an occasional flyby of, something, and it is way too big when considering the slowdown not having food costs.
I want to say I told you so in the other topic, I really do, but I won't. All I can say now is good luck. This wasn't ready for release, not at all. Things were added to the concept without the consideration for the bigger picture, and now the game suffers because of that.
I'll give this a hard pass until you get your act together and fix a lot of the issues people have with this.

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