Re: Eagle Island Procedural Platformer Is out
@20 that is an absolutely disgraceful thing to say. The game is developed by a single person. Funded by himself, despite having a new baby and a wife off on maternity. It's his first game. And it's still more accessible than anything that pretty much any other developers are doing.
By that I mean across the board, although blind accessibility is obviously the priority for you there's way more to accessibility than that.
He cares deeply about accessibility. He had devoted a significant chunk of time to trying to find a way for it to work, but hasn't been able to. But he is very much aware of blind accessibility and passionate about working on it in future games.
It at least would be if people didn't go around calling him a fucker.
@22 it's procedurally generated. The game creates itself. So there are no platforms etc that cues can be added to. The cues need to be added as part of the systems that generate the levels, along with the system being clever enough to understand what cues are relevant in what contexts. Which wouldn't be impossible, but would be difficult and expensive. Too difficult and expensive for him to be able to take on.
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