Re: Mud clients for the mac?

First, get TDSR: https://github.com/tspivey/tdsr

Then, get Home-brew: https://brew.sh

Then, in the terminal, do brew install tintin to get the MUD client.

To launch a game, do tt++ in the terminal, and do #ses (mud name) (mud address) (mud port) to connect to an MUD.

There are some sound packs, like https://gitlab.com/stormdragon2976/tintin-alteraeon

but it sounds awful because Linux-made software doesn't already have a reputation for being quite powerful but sounding and looking awful.

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