Re: Mud clients for the mac?
First, get TDSR: https://github.com/tspivey/tdsr
Then, get Home-brew: https://brew.sh
Then, in the terminal, do brew install tintin to get the MUD client.
To launch a game, do tt++ in the terminal, and do #ses (mud name) (mud address) (mud port) to connect to an MUD.
There are some sound packs, like https://gitlab.com/stormdragon2976/tintin-alteraeon
but it sounds awful because Linux-made software doesn't already have a reputation for being quite powerful but sounding and looking awful.
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