Re: The creation of complex maps
There are practically no audio games with polygons. Really, I can't think' of any that use slopes, even with the "make a rectangle and treat it like a right triangle" trick. I try to do this, but I'm bad at making games people like to play.
I am not aware of any accessible editors for mainstream formats. I've made game-specific editors (Swamp, Sengoku Jidai, Swamp Platformer), and a 3d editor for my 3d BGT library. (That last one does have polygons, though not the normal way. I'm sure there's a term for how they're used there, but I don't know it.)
All of those are BGT, though, and not really worth porting because whatever you'd be porting them to has better libraries already available. Maybe the Swamp Platformer's editor could be generalized for Pygame.rect, or similar?
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