Re: Alter Aeon January 2020 Update

That's an excellent question, Nocturnus.  There are no pictures of mobs, rooms, objects or anything you might find in the game.

Let's break down the visual features:

There's a main text window, where you see the game's output. This is typically the largest screen.
There's is a much smaller text input beneath the text window.

These two are the bare bones you can have active. Additional information can be displayed by using the menus:

Certain in-game events can trigger brief flashes of colors, including spells failing or being cast, or large amounts of damage being taken. This can be toggled on or off.

A graphical map that uses lightly textured colored tiles to represent terrain types and a few basic icons to represent places such as waypoints and seaports. The map can be placed in different locations on the screen, or un-docked as a separate window. This window can scale, I've even run it on a secondary monitor, scaled up to fill the whole screen. The map also features clickable direction buttons when you place a cursor over it.

Labeled buttons below the main text input that activate function key aliases.

Hint buttons that can be displayed on either side of the main text interface. These are a basic things like look and recall, and can also include direction buttons.

Popup buttons beneath the main text input. These activate small moveable windows that can display stats, equipment, spells, inventory and quests.

Group status bars for showing hitpoints, mana and movement of groupmates, which are generally beneath by the map if it is not undocked.

A tabbed channel window that shows channel outputs separate from the main text output. The tabs are for different channels you have active.

Status bars above the main text input. These colored bars show hitpoints, mana, movement, experience points and enemy health.

A sky bar beneath he main text output. This includes a small display of a sun or moon moving across the day or night sky, respectively, giving you an idea of the time of day. It also includes small icons indicating whether you armed and hands spells such as shocking grasp currently active, a numeric game time output, and a latency indicator (server ping time) in milliseconds.

In addition to the graphical features, the client plays MSP sounds, of which have nearly 1600.

This is a pretty rough idea of what the dclient offers, as it can be customized quite a bit with various elements in various positions and with any font size and type.  We want to move the sky bar to the top and build weather and temperature indicators into it, and expand the status bar so that it shows stats and saving throws in a more inline manner, as well as adding music.

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