Re: Discussion about movement in mainstream games
@20 ah, ok. I see where you get the difference from in regards to fighting games... not the way I've seen them categorized, but I can definitely respect that understanding as well. There definitely are Fatal Fury games labelled as 3d, I just don't remember specifically which ones. In either case, what you said makes sense. Also true point about Shadow Line and the False Z axis. Never thought of it like that before. I think I'd still call swamp 2d though, going onto rooftops and whatnot isn't actually a vertical transition from what I remember, just entering a different map... but I haven't played it in ages. Also, you can only shoot on a horrizontal plain.
Lastly, what you described about knowing how a game plays is definitely a helpful way to figure out whether a game has the potential to be playable. It's how I do it as well.
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