Re: The forgotten islands, a new online rpg

Ok.
1, I think quests need to give at least a bit of gold/xp. or just one of these. Or even a custom item if you're planning on adding more sentient npcs like humans, such as a power ring that increases your strength and agility by, about, 1? or a  magicaly enchanted two handed sword with it's own abilities such as vertical swipe, swiping the sword from left to right and has a chance of killing a creature if they don't have hard skin/scales/leather/anything that could protect them, slash any other creatures with in 7 feet or depending on the heaviness or length of the sword? or blinding light, a  blinding light shines from the tip and extends, smashing in to the enemy. that makes the enemy have a 50 50 chance of hitting themself? or anything like that. Not randomly, of corse, it would have to be in the situation where the npc would have found the item, or had it somewhere, etcetera. Not all items should be powerful, just suggesting things like that.
2, maybe a magic system? a way to persu runes, with a lot of different runes that if placed in a certain order for example, tal(strength) and something like a random named rune that has you pushing a bit of magic in to the weapon and make an explosion, a barrier, healing, something like that. Would be cool.
3, nice post 30. I do agree there should be a dungine where you have many fights in front of you, npcs you deal with like conversation and wriddles and things, monsters that fight in a different way instead of just attacking, bosses being the strongest and you being able to gather metal, resources and stuff from which you can create eg a malachat sword, or a suit of mithrell(like the sounds of the properties. Strong but light.) hammers, that stuff. Even multiple bosses such as the litch king, the dark ladie(so ariginal. As I stated, different combat such as the litch king summoning up leatches to kill you or something. If you reach his sircle, the fight will begin and he can dodge out of your attacks and you can dodge his 2. He will also be able to move away for example and throw more litches at you, or climb up a wall and try to send litches from above you, or just fight you, and when his health is about half of his maximam, he swiches to dark magics and enchanted blades? the game is cool and does remind me of several ff's of sao! Nice job. Ps, I'm just stating ideas here. I know that tuns of coding

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