Re: Survive the Wild!

criticview wrote:
kianoosh wrote:

The idea of having an actual backpack sounds good. But I kinda don't agree with that ship thing. it is proved that when in a game there's a place where players feel safe, they generally stick to that place, or just hang around it and I dout if anyone wants that to happen to stw. That's what I think

Who said that the ship would be a safe spot. It might partially function as a kind of shelter that can not be destroyed, but it's mainly there for you to prepare yourself to survive, by allowing you to perform certain actions like say cut a dead animal into raw meat, for instance bind some branches together to make transport easyer... etc... How the game would know when the ship should throw you out, can always be thaught of to prevent people from being lazy or what not... The main idea is just to have long term players not lose everything to become a new player, but at the same time not provide an excuse not to play the game.
There could also be some differences between paid and free accountsm like hut layout, say still 100 of each item to be stored... etc...

oh that makes sense then. BTW I meant a place where players feel safer by a safe spot not a safe zone. Yet the idea is still good IMO. Although if that's going to happen, there better be a limit for the amount of items that can be stored both for payed and free accounts, only the limit amount should be different between the two.

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