Re: Announce: alpha version of my Godot Accessibility plugin now available
Hi Nolan, I've read your reply. I would very much follow the readme instructions, but that readme is for Linux. I've tried these instructions using windows and mac and don't work.
On mac I wrote:
git clone --recursive https://gitlab.com/lightsoutgames/godot … le-starter yourgame
xcrun: error: invalid active developer path (/Library/Developer/CommandLineTools
), missing xcrun at: /Library/Developer/CommandLineTools/usr/bin/xcrun
And in windows the gitcode command is not recognized.
How can I launch your project using Windows?
Thanks.
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