Re: Manamon 2: Impressions Thread

I actually think Rina's team is tougher than Mursilla's, largely because Mursilla's team is so slow.

Volanteril is a pretty big threat if it gets going, as it hits like a truck, but it's also weak to a lot. Kamadeir is tanky enough, but it's slow. Brain Dodderator is just dead to one of its many weaknesses. Rescumo is bad, I have no other words; pure ice type that's mid-fast and super-defensive with bad HP and meh to bad attacking stats...no thanks, not on an ice type. Tarboo has decent enough stats, but bad moves, meaning it's just not a big enough threat. Again, Maustadon has beautiful attack, serviceable defenses and good bulk, but it really doesn't resist much except, like, magic and poison and plant. Everything else it's either neutral or weak to.

Rina, on the other hand, has fairly fast mons. Submenno has decent coverage, and Araknite does too if it survives. Bulderdash may have meh defenses but it has a nice ability and it usually gets one or two attacks off. Blade Dodderator is, again, just bad, and so is Mondevol unfortunately, but Sirenea is fast, fairly bulky and gets STAB on two useful types.

If teachable moves were a thing, here are the reimagined teams I would give each stadium master:

Mursilla
Volanteril with Secondary Scale Uniform: Earthquake, Assault Gem, Draco Breaker, Call to Arms, Fury Power
Kamadeir with Angel Pendant: Attack Prayer, Staff Slash, Clobber, Hibernate, Defense Prayer
Guerrerrol with Root Point: Power Punch, Gammadrain, Hone Blade, Slash, Toxic Tail
Maustadon with Chrono Core: Earthquake, Mindless Charge, Compact, Crystal Slash, Stone Pyramid
Tarboo with Power Bracelet: Earthquake, Aquatic Blitz, Call to Arms, Decibel Rush, Scourge Tail
Dussocket with Requiem Hourglass: Chomp, Superspark, Aerial Caper, Aura Master, Iron Maiden

Rina's Team
Submenno with Power Bracelet: Aquatic Blitz, Crystal Slash, Powerfang, Slash, Hone Blade
Bulderdash with Ambush Guard: Rev Up, Protect, Stone Spin, Swift Slam, Earthquake
Sirenea with Tank Immunity Bracelet: Shadow Sphere, Flood, Hone Mind, Psychedelic Spell, Psychotrick
Garganchan with Resistor Advance: Earthquake, Power Kick, Roar, Blaze Rampage, Stone Pyramid
Fowlusion with Chrono Core: Wing Slash, Aerial Caper, Berserk Branch, Pest Pincer, Staff Slash
Mightauras with Requiem Hourglass: Earthquake, Iron Maiden, Hone Blade, Sludge Hammer, Thunder Hammer

Still not perfectly balanced, by any means, but to me at least, that looks a whole lot better than what we've got.

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