Re: Feedback on making game blind-friendly

I tried out the prototype and think this is a really cool concept!

I have 3 suggestions that would make the battles even easier to follow.
For identifying who attacks what, if you're fighting multiple enemies of the same type like the 5 slimes now it might be a good idea to number them, so the game would say something like archer attacks slime 2 for 60 damage. Another thing that could help with this is using the stereo field to pan the sound effects to show the positions of the characters. Since it's a 5-space long grid you could just pan sounds hard left, slightly left, center, slight right and hard right which would give a nice indication of who is where. This coupled with more distinctive sounds for different classes and enemies attacking would help a lot. As a side note if you need help with sounds, I've done sound design for a few audio games so feel free to ask smile

The second suggestion is for checking health and using potions. I recently played a game called Bulwark and the city of flesh that had some puzzles using grids. The developer represented the various grid positions as keyboard keys and I thin this would also work great here.
So, pressing A, S, D, F and G could let you check the health of your 5 characters, while Q, W, E, R and T would do likewise for the enemies they're fighting. This would make it easier to check info for specific characters or enemies instead of having to hear all of them every time. Then to use a potion you could just press Shift+the letter of the character you want, like A for the first one, S for the second and so on.

Hopefully these ideas help. I can't wait to see where this project goes!

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