@8 sorry, I don't know what the problem is. Were you able to solve it with what @10 said?
@9 Thanks for the suggestions, I'll add a pause and make the text more obvious which sound is which class or monster.
@11 that's a really neat idea, I will try the A S D F G Q W E R T thing, that sounds cool. I'll redo the sounds in stereo, and I'll add numbers to units. I might take you up on that suggestion about sound design
I am currently putting these changes into a next version of the prototype, and will post it back here when it's ready. Thanks for all the great feedback so far!
-- Audiogames-reflector mailing list Audiogamesfirstname.lastname@example.org https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector