Re: New Class, Areas, & Features!
One thing I'm trying to work out at the moment, is what to do with quest points.
Previously, there was all this epic quest gear and awesome quest weapons you could get relatively easily, which meant you never had to use gear ever again. All of that seems to have gone, which I quite understand, however in it's place they have given a toggle to let autoquests and expeditions gain experience which looks like a nice way around, though I'm still not sure whether the quest points are needed for something else, (aside from buying training sessions of course).
I'll also remind people of the hardcore toggle mechanic, which gives you double experience for each kill, though a harsher death penalty.
The other thing I've noticed about Erion, is that multiclassing is not necessarily a good thing, since you effectively need to change levels to level your extra class, so this time I'm just going to go for a single class monk and see what happens.
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