Re: Gauging interest in another 3d audio project

@55 I said that because it is hard to implement virtual functions in cython ((you should roll a proxy class that calls a python function from within that virtual function)
regarding lua or eel, those are good languages, but why we have a language like python which can process effects easily (via numpy or other means), why we should use those?
I'm not discoraging it's use (especially eel was designed for effect processing in mind).
regarding the audio callback, that can be exicuted on it's own thread without blocking anything else.

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector

Reply via email to