Re: Code Dungeon - A first person hack & slash dungeon crawler

@19
I haven't tried it in practice, so perhaps it falls flat.

But I've played a lot of sequence storm of late (a rhythm game that added accessibility), and I started thinking about how you could make it work in the case where you can't just flat out require the player to keep their hands on the buttons because they need to be able to hit other controls, and how most blind people aren't going to have low-latency keyboards and high quality headphones because of lack of money (and also lack of games that need them as a secondary factor).  And that's the algorithm I came up with.

It'd be cool to see someone with more time try it and get back to me, otherwise it will have to wait for my hypothetical game engine in Python using my much-less-hypothetical but yet to be finished 3D audio library.

It's just a shame it can't work for enemies too.

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