Re: Question For Audiogame Developers Using Node.js
If your target is the browser, then I'd pick a JS game engine/audio library and just build your game. The code to package existing web assets into an Electron app is pretty minimal. You only really need Node for any OS-level integration you want to run through Electron, but you won't need it at all for a browser game.
Obviously I'm simplifying a bit, and no doubt someone will step in to nitpick. Just noting that you don't really need Node proper to start building, and the problem may be a bit easier to solve if you build the game first and package later. Your game engine of choice probably already has an Electron template available, or maybe you can use the audio game template I've seen floating around here.
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