Re: do you wreckon this has ever happened?

The SSE intrinsics are not guaranteed to compile to specific instructions as such.  If you want specific instructions, drop down to assembly.  That's not bugs, that's just the cost of using an abstraction.

Everyone keeps trying to make excuses for AngelScript.  BGT could have used either of the implementations of Lua or any of about 5 implementations of _javascript_, implemented itself as a library for Python or Go, embedded Mono, and that's just the ones I can think of offhand.  I'll concede that AngelScript has improved when they don't have their manual talking about how you have to implement your own preprocessor and how there's a bunch of limitations on what you can do with the limited shared definition support.  Or when it gets fully-featured closures, a feature of everything I just listed as alternatives.

AngelScript will never, ever catch up to a mainstream language.  If it was going to take off, it would have 10 years ago, but it doesn't solve any problem that anyone actually needs solved and the only way you make a popular language is if you solve a problem that people need solved.  Given that anyone besides audiogames.net people has a long list of mainstream, bug-free options that have twice the features and that it's only a couple devs at most working on it, sorry, but it's always going to b buggy one way or another.

The same applies to PureBasic too.

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