Re: Who agrees that redspot should be back

Then it would end up like other stuff that implemented features that divided up a niche category in a niche community.

  Or, good luck finding a large group of players to play with. If everyone put up their servers, you'd find like one person, probably the admin, just spam killing you with infinite damage and hp. And the population ould be too spread out until the non-server owners gravitated to one server, making the whole custom server thing pointless.

  Again, what this category game needs is the mainstream treatment of matches rather than a free for all Day Z wanabe. We do not have the population, or the experiened team to balance such a system. The fact people could gather a metric ton of armor and HP, where those games had it setup where it was freakishly easy to still die as a heavily armored soldier with a machine gun is telling. Population and attention to balance is how those games retained a player base to avoid one small group dominating everything with a gigantic gap in power. Sure, there would be a large gap, but never in durability and health. And realistically, a group of players with pistols can kill a heavily armed player and force them to respawn with no items. ALso item storage in these kinds of games are highly unsecured, where your little tent with excess equipment can be stumbled upon by a newbie and stolen. Or if you had a guard there and that newbie dies, him and his friends come in force to steal your stuff, forcing you to move your camp and increasing the likelihood you get into a shoot out with another group of players, who could kill you and take every single item of yours. And in this game, getting strong enough to find equipment took a long time, and was slow. In one of those zombie survival games, it takes days of work to be able to get an assault rifle from a military Convoy if other players don't kill you going for it as well.

  The Alternative, a match system that puts people on an even playing field, and can provide concept of character loadouts to come in with a weapon or two, and a few inventory items when on respawn, rather than every weapon in the game fully loaded. The waiting lobby could just be the normal game map with every weapon and item available, to be used for practice and screwing around. but any scores and leaderboards would be based off the match system. Also setting hard caps to ammo/hp and defenses, but since everyone is starting with just a default load out, the fact people are working towards an objective, and providing special items for kill streaks will quickly force people out of the collect everything mindset. As well, a game is easier to balance when you don't have to consider the problem of no lifers collecting items.

  It seems like the Red Spot team kind of realized they created a hot mess of a system that was horribly unbalanced, and only generated complaints because people were griefing what few people wanted to play. The game was taken down to get a rewrite in python, and some much needed balance changes, but the constant bitching of "Red Spot is dead" was very discouraging.

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