Re: Full breakdown of all accessibility functionality in The Last Of Us 2
@stirlock, oh I agree.
Honestly I can either take it or leave it bu in this case I think i'd rather have it, I've not played the game yet so don't know how good the dialog will be in the scenes, although I think it wil be good, but there's visual stuff we'll miss. It's ok though; if it's that important we'll learn about it in some way, either through a playthrough or forum or something.
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