Re: bloodstorm

I think you could have a machine gun with less network lag if you didn't spawn each and every bullet into the game world as its own object. If you instead, spawned every fifth bullet, then piggy-backed the remaining four after that one, pulling from the real one's speed, minus an offset, and coords and stuff of that nature. So you'd have one real bullet for every five, and four simulated ones. The damage would still be done for the four simulated ones, they just wouldn't become entities in the game world, thus, less the client and server need to communicate about.

That's just speculation with no real backing though, I don't know the first thing about networking. Maybe it would work, and maybe it wouldn't.

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