Re: GLTech Studio's first release is finally here! Town of Peril!
What about some street fighter inspired games, like breaking barrels as they roll toward you from various directions? You could expand this into projectiles, like you'd have to kick barrels that roll at you, but sometimes the game would launch cans or glasses at you that you'd have to punch to knock away from you or break.
You could also have a game where your objective is to dodge projectiles that you can't knock away, like jumping over rolling boulders, ducking under high speed metal balls, etc.
You could also have item collection bonus levels, where your goal is to collect as many items as possible that keep spawning. The items would be in barrels, garbage cans, etc, and you'd have to punch or kick that item to break it open and collect the tokens or whichever items you decide to use there, in a given time limit.
URL: http://forum.audiogames.net/viewtopic.php?pid=178435# p178435
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