Re: sound positioning calculation not getting
It's not trig, and I wouldn't even put it beyond basic math. It essentially adjusts volume and pan, something like this:
x = abs(x2 - x1) * pan_per_step
etc.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector