your thoughts: endless v.s. goal orientated
hi folks,
So I've been wondering about this for a while, what are everyone's thoughts on endless v.s goal orientated?
Allow me to explain:
Endless: A game that continues on forever, there's no "congratulations you won" no final battle, no final boss, it just goes on... and on... And on... And on.
Goal orientated: This is the opposite, a game that has achievements to get to, things to unlock and at the end a big "thing" for you to complete to beat the game. Examples of this would be q9, tank commander, shades of doom, things like that.
there have been a recent uprising of new releases that are the endless kind, but not many of the goal orientated ones and I was curious what people thought of that.
Is this symptomatic of lazy developers and a poor audiogame standard?
Or is this a fresh market and people really like that sort of thing.
Thanks a lot!
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