Re: Audo, endless racing game

Thanks for all the responses!

@5, @7:

Audo is built with _javascript_. I've provided a link to the source code in the OP. It was created using the engine that I custom built for soundStrider, which is open source and set up as a template for you to create your own projects. It includes utilities for creating synths and positioning them as props on a 2D binaural stage (there's no Z-axis). It's not fully documented or finished yet but feel free to explore. For this game I experimented with keeping the player relatively stationary and instead moving the sounds around them.

@8, @9:

The soundtrack is one component to help position you on the track. There are a few other subtler hints. The engine gets wobbly when you're not in the optimal position. The road has rumble strips on each side. And new enemies are always spawned in the center so you can follow them (just don't crash). I agree that maybe it's missing something, could be louder or clearer, etc.

In general I think an options screen might be a target of the next update (no ETA). Volume sliders for master and music are good suggestions. I'm also thinking of two toggles: show tutorial and instant mode. With this update the early game is more gradual, so what instant mode might do is start you at 500 points and a couple racers on the track already so it's more like the jam version.

@11:

With this update I fixed a really bad bug. Basically in the Web Audio API you need to explicitly tell oscillators when to stop or they keep consuming resources. Well, every time the hi-hats were hit they were never stopped, so after a few minutes the audio would start degrading. Oops!

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