Re: SBYW, 2d map exploration game
Agreed. Another thing I don't think has been said yet. With most muds, you're working within a somewhat limited framework, but generally muds by their very nature have lots of different gameplay stiles and different areas that can be explored and or discovered. With a game like SBYW, or even an FPS game, the focus will always be a lot more linear. You never really have an objective, say for kill kill kill in the case of FPS titles. With both types of games, all the developers can really do is add features and make changes to make the existing gameplay more interesting whilst still working within the limits of that framework.
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