Re: Conquest Mud Trigger/Soundpack?

Yeah, I checked the wiki and it sounds like combat for this one is super fast, and will require basically programming an entirely custom interface or really heavy low spam modes on the part of the developers to be accessible.

It'd be great if someone comes up with that, but as it stands it just sounds like a frustrating experience, especially given that the rest of the game sounds so good.

Shame there can't be an active time system like flexible survival, or just a way to make combat a bit slower so it's actually possible without major amounts of programming.

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