Re: logic for creating maps in python
Maps in python are more or less just data, so it really depends on what kind of map you want to make, 2D/3D, etc. A map class can contain all sorts of data, but the primary data is usually the map itself which can consist of things like a 2D array to tell where objects or collision is along a 2D plane. Things like walking speed, jump time, jump range, etc. these are usually associated with individual actors, not the map itself perse, though it depends, like a gravity property perhaps or boosters.
It all depends on what you have in mind and how you want to structure things really.
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