Stealth Mechanics in Audio Games

Hey guys!

Following a great discussion about what people want from the future of audio games, it's become clear that multiple mechanics within a game is hugely important to players, as well as the spatial audio. With this in mind we've decided that we'd like to incorporate some stealth elements in A Dusklight Story as well as some smaller future releases. I've heard tell that The Vale has done this in their demos but I haven't experienced it. We have some ideas as to how to incorporate this, but we'd like to get a good idea of what you'd like as well.

So, stealth in an audio game. Let's get some ideas going smile.

All the best
Harry

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : arceus via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector

Reply via email to