Re: bgt - sounds.dat on the exe file
@3: A better way to have said that is:
You can't actually prevent your sounds from being obtained, it just makes it a bit more difficult. Rather than going and dropping a bomb saying, and I quote, a good enough coder, end quote.
My answer:
To do this, do the following.
First include the pack file.
#include "packname.extension"
In the main function, set the storage path to *. This will ensure the sounds.dat is compiled into the .exe file. Like so.
void main()
{
set_sound_storage("*";
Then the decryption key.
set_sound_decryption_key("this_is_an_example_you_jerks",true);
Hope this helps.
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