Re: Code Dungeon - A FREE hack & slash dungeon crawler

@defender @JasonBlaze @nolan Thanks for all the support, I really appreciate it. smile I promise I'm not too hard on myself; I'm just emphasizing that I appreciate people trying to play my game despite bugs that are very time consuming and bothersome, you are giving me your time and trust and I respect that.

@potterspotter13 I am working on Gamepad support actually; The main thing holding it back is the TTS plugin I'm using for screenreader support; The plugin has taken over menu navigation and I need to rewrite some parts of it to allow for customization so a gamepad can navigate menus.
This behaviour is also what's making the Arrow Keys unusable by key rebinding; the UI always listens for the arrow keys.

Thanks for the kind words, Blue-Eyed Demon. I definitely want to revisit the Hogs, but for now;
When they see you they start charging towards you in a straight line. Their weakpoint is on their back.
Once they stop, they will be facing direction they charged you in, to take a breather. Usually this means their back is facing you. Once they are rested, they will turn to face you again and repeat the pattern. Their weakpoint takes 2 hits to kill.



@nolan I'd love to add an Audio Glossary; Over time I've realized a good way I can add it to the game. I actually mentioned it in this video I made that compares our design journey with someone else who made an Audio Dungeon Crawler;  Youtube Link


I'm afraid to claim it, but I THINK I've tracked down the Game Crash Bug;
When exiting the hallway and entering the hall close to the second chomper, there is a message that plays saying "The Narrow Hall". This particular message has caused my game to crash multiple times due to an "index out of range exception", despite the fact that the code causing the crash shouldn't be called by that message. The code causing the crash is used in the tutorial to present accurate keybinding information. I have fixed this, and I hope it is the reason defender has been experiencing crashes.

I've also fixed the keybindings being saved, and all audio should start the game being "on". So I am tentatively claiming that the bug is fixed.

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : defender via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : pmartin via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : pmartin via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : defender via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : defender via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : pmartin via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector

Reply via email to