Re: Help understanding Skullgirls

1: The battlefield is a single screen and it doesn't scrol. The camera (audio focus) is usually pinned at the center of the screen. So, if you're the left side, right arrow is forward(f) and left arrow is backward(b). f and b are based on the relative position to the opponent, so they are frequently reversed.
2: There's no way to know health by audible indicator. You need to measure it yourself. You can know the dramatic tention level by sound.
3: The game doesn't tell exactly when to duck, jump, attack, etc. You need to memorize or guess. However, in most cases, offensive moves work more effectively when playing with audio. For example, when Painwheel is charging projectile, you can predict it and duck-guard it, but you can also cancel her attack by hitting her. In such a situation, other characters who has long-ranged projectiles work the best.

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