Re: Pyglet VS Pygame?

Pyglet is built with OpenGL in the backend, so it has better rendering support for heavy lifting or 3D applications/shaders. Of course, that may not necessarily be applicable to audiogames perse, though there are some potential applications that could be useful for, such as sonifiers. Pygames audio is also a bit more basic, whereas Pyglet has 3D positional and basic OpenAL support which can admittedly be expanded, though there are third party libraries and scripts that can work just as well or better out of the box.

For most applications that aren't graphically intensive you may not find any appreciable difference between the two, especially if you use a third party audio library.

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