Re: DeadFright - A Survival Horror Audio Game (DEMO)

Okay I'm loving the sound in this.
I agree on the key mapper since I'd personally prefer to be able to turn with q and r rather than the arrows if I'm walking with a s d w, as well as use space or control as interaction buttons.

One thing I'm finding mildly problematic at the moment, is knowing what is an object, what part of the atmosphere, since I didn't realise I could interact with the gramaphone at the pub until I literally walked into it. It might be nice to have a close by object ping, or go the hole hog and have a menu, since at the second I'm never sure when I can and cannot interact.

the hide and seek puzzle is good, though I noticed sometimes I needed to enter and exit buildings to get the girl to notice , also while I've found her at the first three places I don't seem to be able to find the fourth.
I'm not sure if you necessarily need to have her say where she's hiding, but it might be helpful to get the audio map of the area again, since I've only heard it once, and I am not sure if I checked all the buildings or not.
I am also uncertain about the edge of the area, since the grass swish sound is difficult to track whether I'm moving or not, and whether I came to the edge or not, indeed more definite wall sounds and perhaps more of a presence of walls might make things feel a bit more definite.

I'm afraid the one thing that really irritates me is the damage and death in the game.

Having the enemies lurk around waiting for you outside buildings is a nice scare, however the amount you slow down once damaged is ridiculous, especially since with the way that there is no combat, just basically button mashing, there is no way to avoid taking damage other than by not getting caught at all. Not only does this mean effectively your character has only two hits before death, since your not able to outrun corpses after getting caught once, but the amount you slow down, and the fact that run is disabled also makes the game just plane annoying to play, indeed in my last game, once I got caught I just sat around and let the zombies munch on me, since replaying from the beginning was actually less irritating than trying to find the child whilst wandering about at the speed of a concussed snail.

i like the idea of an original resident evil style system, where even one zombie is scary and damage has consequences, but here I'm afraid those consequences were more annoying than anything else.

All that being said, great demo, and signs of an awesome game on the way.

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