Re: Python. Should I learn?
@manamon_player
You requested games that were made in Python and are usable. Everything I listed is usable in the sense that they run and provide a gameplay experience. DMNB failed not due to the language but the developer who seemingly decided it was no longer worth their while. Not too sure what else in that list doesn't work, but I can be sure it wasn't Python.
Most have open sounds but again, not the fault of the language and thus irrelevant here. You can't blame the interpreter for the fact that the developer, for one reason or another, didn't package their assets into a single file which could be broken anyway. At the risk of sounding arrogant I can crack open basically any BGT game you throw my way using trivial debugging techniques and ASM knowledge obtained from reading a book for 45 minutes.
BGT has seemingly locked some, you included, into a mindset of something broke so it must be chalked down to the language. For most applications this isn't the case, especially when an overwhelming number of folks have had boundless success.
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