Re: soundpack for the mud Geas

I mean, I'll have to agree on this one. Granted, we could make our own triggers and such with all that, and make all our own sounds for different things. I know that making a soundpack is far from easy, so I'm not going to bash the creator. That being said, I do think that it could improve quite a bit. For it being a gigabyte, I expected full combat sounds, and magic at least. I didn't get that, but like I said, not bashing the creator. It could definitely improve quite a bitand I fully understand that you don't need a soundpack to enjoy a game fully, but when I heard soundpack, I was sort of expecting battle sounds and some magic sounds although I can see how that'd be hard to implement since the magic in the game is so very detailed. Overall, I love the mud, it's an awesome rp experience that sort of remonds me of Clok with much more hardness. It's a nice experience playing as a warrior and it doesn't feel like I'm too weak to fight anything, it just takes longer than most other fights I've been in. It's not bad, not bad at all.
So yeah, the soundpack could improve, but the mud itself is excellent.

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