Re: Auraboros, endless bullet hell

Thank you all for your kind words! I'm glad that you're enjoying it so far.

@Dark: Thanks so much for all the feedback and suggestions. I agree that some aspects of the sound design needed more love than I had time for during the jam period. Something I'm still learning is how to apply different distance curves to sounds so the bigger cues (like the black hole spawns and explosions) are more impactful. When voting ends in three weeks I'd love to improve them in a post-jam update. All of those changes are on the table.

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