Re: Earwax
Not necessarily. BGT was limiting by it's very nature because you learn a scripting language and maybe make a couple games, fine. The second you move onto anything really big, though, you begin to surpass the limits of the engine itself. So it's now a matter of hack together some DLLs and patches following a set of constraints, or move on, discarding/porting everything you wrote, obviously a considerable effort that often Ceases to be worth the return on investment.
In the case of Earwax you're playing with a single open source module backed by a feature-packed language that can easily be extended or discarded with minimal effort.
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