Re: Is this possible in swamp map editor or in the campaign?

Yes.

.

.

.

Either use <x,y> in a zone name to make pressing enter there teleport the player, or use the copy map command in campaigns to swap closed and open doors for location events or location enter events, or whathaveyou.

[edit] to elaborate on swapping parts of the map... I'd make a door that cannot be opened, and a door that cannot be closed, and use the copy map command to copy whichever I need to the space where a door is. Though it'd be much easier to just make a zone called <125,48>press enter to try the door, with a corresponding <125,51>Press enter to try the door on the other side.

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : claudiogaranzini via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : claudiogaranzini via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : claudiogaranzini via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : claudiogaranzini via Audiogames-reflector

Reply via email to