Re: what is this?

@10, correction. Epic used their own payment processor so they could avoid the very unreasonable 30-percent cut that Apple requires when you use IAP. If Epic had followed the TOS and utilized IAP, they would only receive 70-percent of the actual payment amount, and if they're selling low-cost items, they might receive only a dollar or less than that. A 30-percent cut is ridiculous; not even Stripe charges that amount. Hell, not even PayPal charges that amount for cuts. The clause in Apples TOS is just another way for them to put people who use their platform into a choke hold of sorts. The clause is a deliberate act to undermine the income of developers, and requires developers to raise prices to compensate. In other words, if you played fortnight on an apple device, and you had an in-app purchase that was $2.00 everywhere else, you'd need to pay an extra $0.87-$0.90 just for Epic to match that price with the 30-percent cut. And that's just for low-cost items; the raise amount grows a lot larger when you've got something that costs $10-$100 everywhere else other than on Apple platforms. It can also make developers look bad, too, because to the average Joe they have to pay a higher price on Apple's platform when on every other platform the price would be much lower. To that average Joe, they feel like they're being overcharged.

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