Re: Pokémon access
The rocket game corner is giving me fits. I've collected all but one of the items (a super potion is what's missing, I believe, and I just don't care about it). I have the lift key. But I'm having all kinds of hell trying to get to the elevator. Stupid elevator. I do not remember having this much trouble getting around...but then again, in the FR/LG hideout, the arrows spin you specific numbers of times (audibly, I mean) so you get to a point where it's fairly easy to navigate just by memorizing how many sounds are made. This still seems possible here, but it's impossible to see and map ahead how the arrows will move you around.
If someone can give me pointers on how to get to the elevator, I'd be hugely grateful. Ideally a step-by-step process, but even something a bit vaguer would work. Like (go all the way left from the stairs, down four spaces, left into the arrow, down one space once you stop, left into another arrow", etc.And yes, Ice Path is deliberately designed that way to let you see the exit visually. But the S.S. Anne is absolutely -not designed that way.
Use the camera keys (S/E/C/F). When you go over a movement step, you can hear a sound. On the left if it moves you to the left, on right if it moves you right, an ascending and descending sound if it moves you up and a descending and ascending sound if it moves you down. If you follow the direction with the camera, you'll find a place where it makes another different sound (like a low beep or something like that). That is the place where you'll stop spinning.
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