Re: A Collision Tutorial and some important points

I think he was using l as the array size (length).

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : stewie via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector

Reply via email to