Re: Sandbox MUD
I'm glad you like the concept. I had thought about player acquired buildings, mostly in the context of setting up guilds. But there is no reason it couldn't be more widespread. It's not like there is a shortage of them! Right now I'm adding in contents to the houses, so there's something there to steal. Right now there's only 15-20 basic building types. So to expand on that, and give a more controlled means of adding contents rather than just generation, I'm re-tooling the editor I have for creating building templates.
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