Re: Erion MUD December Updates!
RP isn't a huge thing in Erion, so unless that is a huge thing among your immediate group in the game, it won't really be a thing for you as is. Erion is more casual, like aardwolf.
as for events I'd like to see. I like dailly events that aren't necessarily PVP. For example, I like Speed-fishing much more than first catch. The dailly events are in many cases largely skewed in favor of high-level, high-stat players. That is okay, but it limits what low-levels can accomplish in dailly goals.
for example. The treasure hunt games send players all over the world. Many of those areas are too dangerous for low-level players to hunt for treasure in safely, and thus more of the treasure is likely to fall to high-level players.
I like dailly events that are fun and still have prizes and challenges, but I'd like to either see co-op events where for example, players need to catch a certain number of fish total, kill a certain number of randomly-spawned scale-level monsters that appear all over the world, do a certain amount of total damage to something, or something of that sort. Prizes would be based on participation and how well the group does as a whole. For example, if the players kill 100 monsters in the world-monster hunt, (whatever those monsters are going to be) they get a better prize than if they only killed 50 total.
It would require adjustments though as many players would not want to take part. So perhaps signing up a few minutes early, and the numbers that would come up would be based on what number of players sign up.
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