Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
@17 Crap, sorry. I use whatever video drivers Godot supports as a baseline. If that isn't whatever you're using, I'm sorry. Please feel free to ask Itch to refund your purchase and I won't dispute it. Sorry, as a blind audio gamer myself, I'm familiar with game engine requirements driving innovation. But if you want to help out, here are some things that you could do:
I've been unable to run my game in a VM without a valid openg32.dll. Here is where I've found one:
https://fdossena.com/?p=mesa/index.frag Note that I'm only building Onslaught for 64-bit, so 32-bit isn't supported.
I've recently switched to Windows as my primary development platform, but I think I've previously run in a VM with the DLLs from the above link. I'd be very happy if you're willing to help me debug this. I don't necessarily want to ship the Mesa DLLs in the binary since that might degrade performance on newer systems,
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