Re: Paladin of the Sky, new full length audio game RPG
I'm having problems with cecil's techniques, particularly lunar cannon. The techniques themselves aren't that complicated, I just find myself not able to keep track of the time between the larger sections. I think a metronome would eliminate this problem, and make the players finding the beeps more difficult have better pacing. That would have a downside of making some of the techniques easier, but it might make some of the easier techniques harder since they don't really adhere to a strict rhythm.
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