Re: making a runner
Here's how I would do it
if player.walk_timer.elapsed >= player.walk_time: # Or however your timer checks for elapsed
player.walk_timer.restart()
# Walking logic (just increasing and possibly speeding up).
itemcheck() # We want to check for items every step.
def itemcheck(): # Simply loop through all your items and do something like if i.type == "pit" and player.x == i.x and player.y == i.y: # Die
HTH.
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